Note that the spell bonus is based on the level of the spell, not its penetration.
Things and characters with no magic resistance do not get to make this roll.
When a spell impacts on a shell, it will pass through only if its penetration is greater than the level of the shell. If it does pass through, its penetration is reduced by the level of the shell, and this penetration is compared to the level of the next shell in. If the penetration of the spell is more than twice the level of the shell, the shell is knocked down.
If the spell passes through all the shells, the magus must make a resistance roll, as above, but with a bonus equal to the number of shells through which the spell passed, even if it knocked them down on the way.
If more than one spell strikes a shell in a single round, total their penetrations for the purposes of determining whether the shell is destroyed. The individual spells only pass through if their own penetration is greater than the level of the shell, and each spell that does pass through has the level of the shell subtracted from its penetration.
A magus will know immediately if any shells are knocked down. Shells may be rebuilt at a rate of Parma points per round, up to the normal maximum. A magus may cast spells at the same time on an Int + Conc roll of 12+.
A magus may also create shells around other people or things (Individual Target only), if he is touching them. These shells count towards the same totals, and are subject to the same restrictions, as those around the magus himself. If the other person has no intrinsic magic resistance, they get a resistance roll with a +1 bonus per shell against any spell that passes through the shell. Once all the shells have been destroyed, they get no roll. Once the shell has been raised, the character need no longer touch the magus.
All shells dissolve at sunrise and sunset, and it takes ten rounds to raise them again, as described above.
Note that Parma gives guaranteed protection against spells of low penetration, something which the resistance roll can never give. It should not be possible for non-Hermetic magical traditions to duplicate the shells or this effect, because this was Bonisagus's great breakthrough.
A Rego Vim spell creates a single shell. The level of this shell is set at the time that the spell is created. The level of the spell, however, is equal to the total level of shells that can be cast on one person, while maintaining the shell created by this spell. Further, the maximum number of shells is equal to the spell level divided by ten. If spells of different levels are used by one magus, base the limits on the lowest level.
Thus, a ReVi 10 spell could create a single shell of level 10, but it would not be possible to put any other shells around the character. A ReVi 60 spell that created a level 10 shell could be cast six times to put six shells around a character.
This level assumes a Range of Personal, a Duration of Sun, and a Target of Individual.
These Rego Vim spells are compatible with Parma Magica, and do not count towards the total number of levels that the Parma can create. The Parma's shells do, however, count towards the total number of levels that the spell can coexist with. Further, all the Parma shells must either be inside or outside the spell's shell (although the Parma shells could be sandwiched between shells created by two ReVi spells, or two castings of the same spell).
A magus will not know automatically if a ReVi shell is destroyed, and can only raise it by recasting the spell.
ReVi spells may also duplicate the effects of the Form bonus. Such spells give a bonus equal to level/5 to the resistance roll (RDT as for the Parma substitute). If one of these spells is cast on a magus, the ReVi bonus replaces the Form bonus for all Arts, irrespective of which is higher. If cast on a magical creature, the spell replaces the Might resistance. Yes, this can be used as a subtle sort of attack, especially on magi with poor Vim but amazingly good scores in other Forms...
Aegis of the Hearth works more-or-less as in ArM4. The spell resistance aspect, however, functions as, effectively, a single shell that cannot be knocked down. All spells that pass through it have their penetrations reduced by the level of the Aegis, and the shell provides a bonus of +1 to all resistance rolls. This means that characters and objects within the Aegis get a roll, even if they do not normally have any magic resistance. Note that this only applies to spells cast from outside the Aegis. Magi would love to know how Notatus managed to create an indestructible shell, and would love even more to do it on a personal level.
Note that a magus may cast these spells with spells of a higher level. If his CrVi penetration is higher than his penetration with the other Arts, he gets the benefit of the increased Penetration, but the resistance roll will still be based on the CrVi spell, and will thus be lower than it would have been.
Copyright David Chart 1995-1998