[ArM5] Companion Ideas
Tim O'Brien
timsob at msn.com
Tue Dec 21 19:12:30 EST 2004
----- Original Message -----
From: "Andrew Gronosky" <agronosky at comcast.net>
To: "ArM5 Discussion" <ArM5 at davidchart.com>
Sent: Tuesday, December 21, 2004 3:52 PM
Subject: [ArM5] Companion Ideas
> Hi all,
>
> ArM5 gives five templates for companion characters. They are fully made
> as playable characters that can be customized as needed. To recap, the
> templates are:
>
> * Female Scholar
> * Knight
> * Priest
> * Rogue
> * Witch
>
> I find that players, especially newbies, have trouble coming up with ideas
> for companions. So I would like to share some of the "companion seeds"
> I've come up with so far - just rough character concepts with some
> suggested Virtues and Flaws. I will probably put these up on my Web site
> when I get around to it.
>
> As an aside, I did not come close to the +10/-10 allowance of Virtues and
> Flaws for these seeds. I think perfectly enjoyable, playable characters
> can be made with 4 to 6 points' worth of V/F's. YMMV.
>
[snip]
>
> Does anyone have ideas to add?
Good topic.
Mechant - Fronts for logistical support, acts as middleman, brings goods in
for the covenant, sells their product for them, takes cut both ways. Could
act to market magic knick-knacks.
V: Wealthy, Social Contacts
F: Greedy, Enemies (either as a mundane or the covenant's)
Shapeshifter - Magically skilled minorly supernatual character who scouts,
spies, and acts as an agent for the covenant.
V: Shapeshifter
F: Feral Upbringing, or Greater Malediction?
The Master Craftsman - Performs some vital craft function for the covenant,
but lives in mundane society. Must balance the desire to work for the
covenant (which pays well) against the social costs. Might have a minor
supernatural touch to his craft.
_____
TSOB
Timothy Squire O'Brien
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