[ArM5] Question
Yannick Loitière
loitiere at gmail.com
Thu Dec 30 01:32:33 EST 2004
I've worked out a Python script to gather combat results based on the
4th edition bestiary and the 5th edition grog & companion templates.
If people are interested, I can make the raw results available (and
the code, though I don't know if I'd need permission to post that),
and am also open to suggestions concerning an experimental conversion
protocol.
I can run one-on-one combat for both 4th and 5th edition (or even
mixed 4th vs 5th), though, of course, the code may still have a few
bugs (in both versions, the standard cat seems to incapacitate the
standard dog 80% of the time).
Current assumptions are: 1 botch die, initiative rolled at beginning
of combat, fight until incapacited.
> Darren repeated essentially my first post about ArM 5 and my
> inspiration for joining this list. David Chart said that he did not
> want to just invent stats on the spot, but if everything in ArM5 was
> indeed playtested, someone certainly rode a horse or had some kind of
> Bjornaer mage. What stats were used and did they work?
> Are the ArM 5 playtesters on this list? They might be able to explain
> some of the things we are finding and take the load off of Mr. Chart.
> Even though I did not mention this in my RPG.net review, I am
> concerned that ArM without a basic bestiary for our Bjornaer magi and
> familiars and such is a bit incomplete. (Let alone the lack of
> crossbows) This can be quickly remedied with some web resource.
> --Gint.
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