[ArM5] Beast Stats
Saxum Caribetum
saxum.caribetum at ntlworld.com
Thu Dec 30 07:32:37 EST 2004
Andrew Gronosky wrote:
> Hi all,
>
> Some people have been asking for beast stats and I am making some for
> my own Saga. They will be totally unofficial but I'll let the list
> know when they are done. It may be a couple of weeks because I'm
> going on vacation soon.
>
> My approach will be simply to give beasts a Brawl skill and weapon
> stats for their natural attacks. Weapons stats will be comparable to
> Inexpensive weapons for the most part but beasts are not restricted to
> +5/-5 for their Characteristics. A bull, for example, could have a
> Strength higher than +5.
>
that's the approach we are taking, and took until publication IOS.
My other rule-of-thumb is to check whether X can kill and eat Y, if it's
in its nature to do so (cat & mouse!);
and similarly that you don't get severe wounds from beasts you know
don't do this - a person can handle a cat and tolerate scratches - they
are normally "no effect" or Light Wound at worst... this implies that
Cat Claw Damage is substantially less than average person's Soak, so
that a lucky strike might cause 1 point after Soak (which rounds up to
Light Wound).
you then feed that back from cat to mouse, to relate the mouse's Soak to
the Cat's damage... The Mouse is also small enough that its wound scale
is down to 1/2/3/4/dead
In the end you tend to find that ArM combat, in all editions, works best
with people, with options for weapons, armour toughness & +/- Size, and
doesn't work especially well outside that range...
--
Neil Taylor "Creo Imaginem Mente"
ArM Code 1.5 5++ Ca++ R++p H++ ?L Y(96) T(5)- SG+++ G++++ P++ HoH(Ma++ Q+ Hg+) Fz(E)++ C++ :-) Cd++
Saga site at http://www.quantal.demon.co.uk/saga/
Hermes Portal Ars Magica zine - http://www.hermesportal.fr.st/
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