[ArM5] NPC Question
Robert Barrett
rwb at uiuc.edu
Thu Apr 21 20:43:32 EDT 2005
One thing I've been pondering is riffing on the difficulty charts in
the introduction to the rule book.
Specifically the probability table with its division of abilities into
"average" (0) and "highly talented" (+3) and skills into "skilled" (3),
"highly skilled" (6), and "mastery level" (9).
I suspect that for a given NPC you could assign him or her abilities
and skills along these lines (although I note that many of the sample
NPCs tend to cluster around 1 and 2 in skills). I.e., Bodo the Peasant
has X skills at the "skilled" level, etc.
But I think this approach needs a little fine-tuning.
Best,
Rob
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