[ArM5] Questions regarding ghosts (Calebais - the broken covenant)and encumberance/burden/load

Xavier Requejo xavier_requejo at yahoo.es
Thu Aug 11 13:07:29 EDT 2005


LOL! The broken adventure! I think that would be a
great name for a munckin-designed adventure :P

About the tiopic at hand, what level would be to turn
a guy into someone that can affect ghosts in combat? I
mean, either turning him into a "temporary ghost" or
giving him powers to affect ghosts (like a ghostly
sword that he can use while being a normal guy)? I do
not have my books here, but I guess that turning you
into a half-ghost might be easier than casting all
your spells with a mentem requisite. Such spell would
have the added bonus of making you abvle to affect ANY
ethereal creature (ghosts, spirits and other
non-corporeal supernatural creatures) and maybe pass
throu7gh walls and the like (if you are turning
yourself into an ethereal) so it might be a worthy
spell to invent in the lab. 

even better to add a magnitude to it in order to have
your grogs become ethereal, so THEY are the ones
getting hit back by the ethereal creatures ;)

Regards,

Xavi


 --- Erik Dahl <eriktdahl at yahoo.com> escribió:



	
	
		
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