[ArM5] Questions regarding ghosts (Calebais - the brokencovenant)and encumberance/burden/load

Jan Korpelainen decallom at hotmail.com
Thu Aug 11 14:29:49 EDT 2005


From: "Xavier Requejo" <xavier_requejo at yahoo.es>
>
> About the tiopic at hand, what level would be to turn
> a guy into someone that can affect ghosts in combat? I
> mean, either turning him into a "temporary ghost" or
> giving him powers to affect ghosts (like a ghostly
> sword that he can use while being a normal guy)? I do
> not have my books here, but I guess that turning you
> into a half-ghost might be easier than casting all
> your spells with a mentem requisite. Such spell would
> have the added bonus of making you abvle to affect ANY
> ethereal creature (ghosts, spirits and other
> non-corporeal supernatural creatures) and maybe pass
> throu7gh walls and the like (if you are turning
> yourself into an ethereal) so it might be a worthy
> spell to invent in the lab.
>
Well, since there are spells in the True Lineages that allow a ghost to 
become solid (MuMe with Te requisite), I don't see any problem with MuCo (Me 
req) spells that allow a person to affect ghosts physically (but most likely 
such a person would be unable to affect physical objects while the spell 
lasts?); base level would probably be 30 (turn a human into an insubstantial 
object). Trouble here of course would be getting the penetration total high 
enough, any ghost would be able to block attacks with its magic resistance.

Jan 



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