[ArM5] First Questions!

Graham McDonald grahamfmcdonald at optusnet.com.au
Thu Jan 6 22:50:00 EST 2005


Daniel wrote :


>A remark by someone somewhere led me to a question about Puissant 
>Art/Ability. It says you add +3/+2 to any total including it. Now, when it 
>comes to spell formulas, you have "xxx score" and "xxx total". In 
>particular, spontaneous spells totals divide the score by 2 or 5. So, what 
>is the correct when it comes to (spontaneous) spell casting (assuming you 
>have puissant art):
>
> (Score + 3) / 2 or Score / 2 + 3
>
> ?

its (casting score + stress die + 3)/ 2   because the other way is  ( 
casting score + stress die + 6 )/ 2 which = (casting score + stress die)/2 + 
3

>
> And, then, there's Magic Theory and preparing magical items. You cannot 
> use more than Magic Theory x 2 pounds of vis. So, if you have puissant 
> magic theory, what's the maximum amount of vis:
>
> (MT + 2) x 2 or MT x 2 + 2 or MT x 2
>
> ?

Vis limit : Magic Theory (Score) x 2 pawns per season. So that would be : 
(MT score + Mt score + 2) x 2 = (MT score x 2 + 4) pawns per season

>
> Now, another question. It's not clear (to me) when CrCo is Ritual and when 
> it is not.

from page 114 : "Ritual spells are always at least level 20 , even if the 
level calculation would make them lower." and from page 130 : "Unless 
otherwise noted , a healing spell cast other than as a Momentry duration 
ritual actually suspends the healing process ....." .
 Any spell which gives a bonus to Recovery rolls is not a ritual spell as it 
augments natural healing rather than speeding it up and they are all under 
level 20 anyway (level one : +1 to level 15 : + 18).

 The guideline says it's ritual unless stated otherwise,
> but there's nothing stating otherwise anywhere! Particularly, since there 
> are no spell examples for those, what about increasing characteristics or 
> making someone reach full maturity?
>
> Last question for today, it has been mentioned by some (including one 
> David Chart, unless I'm much mistaken) that, though Healing Potions are no 
> longer possible, one _could_ create a potion that would cause a person to 
> heal overnight. Of particular importance here is the overnight part, 
> because I saw nowhere any way of making a heavy wound heal in any less 
> than a season (plus the time to reduce it from medium to none). *IS* there 
> something I'm missing?

sorry i cant do the last one , but if iirc you can bodgy it up by adding 
enough magnitudes to the base healing spell level ( 15 : light  up to 35 : 
heal all wounds)  to take the level over 50 and can therefore put the spell 
in an item , getting round the normal ritual restriction.
>
> -- 
> Daniel C. Sobral (8-DCS)



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