[ArM5] First Questions!
Graham McDonald
grahamfmcdonald at optusnet.com.au
Thu Jan 6 22:50:00 EST 2005
Daniel wrote :
>A remark by someone somewhere led me to a question about Puissant
>Art/Ability. It says you add +3/+2 to any total including it. Now, when it
>comes to spell formulas, you have "xxx score" and "xxx total". In
>particular, spontaneous spells totals divide the score by 2 or 5. So, what
>is the correct when it comes to (spontaneous) spell casting (assuming you
>have puissant art):
>
> (Score + 3) / 2 or Score / 2 + 3
>
> ?
its (casting score + stress die + 3)/ 2 because the other way is (
casting score + stress die + 6 )/ 2 which = (casting score + stress die)/2 +
3
>
> And, then, there's Magic Theory and preparing magical items. You cannot
> use more than Magic Theory x 2 pounds of vis. So, if you have puissant
> magic theory, what's the maximum amount of vis:
>
> (MT + 2) x 2 or MT x 2 + 2 or MT x 2
>
> ?
Vis limit : Magic Theory (Score) x 2 pawns per season. So that would be :
(MT score + Mt score + 2) x 2 = (MT score x 2 + 4) pawns per season
>
> Now, another question. It's not clear (to me) when CrCo is Ritual and when
> it is not.
from page 114 : "Ritual spells are always at least level 20 , even if the
level calculation would make them lower." and from page 130 : "Unless
otherwise noted , a healing spell cast other than as a Momentry duration
ritual actually suspends the healing process ....." .
Any spell which gives a bonus to Recovery rolls is not a ritual spell as it
augments natural healing rather than speeding it up and they are all under
level 20 anyway (level one : +1 to level 15 : + 18).
The guideline says it's ritual unless stated otherwise,
> but there's nothing stating otherwise anywhere! Particularly, since there
> are no spell examples for those, what about increasing characteristics or
> making someone reach full maturity?
>
> Last question for today, it has been mentioned by some (including one
> David Chart, unless I'm much mistaken) that, though Healing Potions are no
> longer possible, one _could_ create a potion that would cause a person to
> heal overnight. Of particular importance here is the overnight part,
> because I saw nowhere any way of making a heavy wound heal in any less
> than a season (plus the time to reduce it from medium to none). *IS* there
> something I'm missing?
sorry i cant do the last one , but if iirc you can bodgy it up by adding
enough magnitudes to the base healing spell level ( 15 : light up to 35 :
heal all wounds) to take the level over 50 and can therefore put the spell
in an item , getting round the normal ritual restriction.
>
> --
> Daniel C. Sobral (8-DCS)
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