[ArM5] First Questions! revised a bit
Graham McDonald
grahamfmcdonald at optusnet.com.au
Thu Jan 6 23:32:50 EST 2005
>
> The guideline says it's ritual unless stated otherwise,
>> but there's nothing stating otherwise anywhere! Particularly, since there
>> are no spell examples for those, what about increasing characteristics or
>> making someone reach full maturity?
If im reading the bit on page 96 correctly : "The elaborate rituals needed
to control that much magical power simply cannot be contained in an
unthinking physical item." This means to me , that if you research a spell
that adds a 'Mind' to a physical object first , then you can add a ritual
spell effect to an item.
>>
>> Last question for today, it has been mentioned by some (including one
>> David Chart, unless I'm much mistaken) that, though Healing Potions are
>> no longer possible, one _could_ create a potion that would cause a person
>> to heal overnight. Of particular importance here is the overnight part,
>> because I saw nowhere any way of making a heavy wound heal in any less
>> than a season (plus the time to reduce it from medium to none). *IS*
>> there something I'm missing?
>
> sorry i cant do the last one , but if iirc you can bodgy it up by adding
> enough magnitudes to the base healing spell level ( 15 : light up to 35 :
> heal all wounds) to take the level over 50 and can therefore put the
> spell in an item , getting round the normal ritual restriction.
>>
"The exception is spells that are Rituals only because the spell level is
over 50 , not because of Duration , Target or major effect , may be placed
in items."
So what i guess you do is reinvent the level 75 spell "The
Shadow of Life Returned" to Muto someone to be healed into a corpse
temporarily , use Perdo Vim and PeMe to eliminate any unwanted spirits ( you
can get around this by warding your lab anyway) to eliminate any unwanted
intruders and remove any mental aberrations that may occur.Since the
character isnt really a corpse and still has a soul , then the drawbacks of
the original spell would be moot anyway i feel.
So you end up with a healing spell that doesnt work on a
target's wounds until they are temporarily a corpse. They are healed while
being a corpse and when fully healed return to their non-corpse state.
Since the effect of this spell cant be lower than 70 , you can
place it in an unthinking physical item as per the normal enchantment
rules.The vis used here should guarantee permanent healing.
Graham.
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