[ArM5] First Questions! revised a bit

Graham McDonald grahamfmcdonald at optusnet.com.au
Thu Jan 6 23:32:50 EST 2005


>
> The guideline says it's ritual unless stated otherwise,
>> but there's nothing stating otherwise anywhere! Particularly, since there 
>> are no spell examples for those, what about increasing characteristics or 
>> making someone reach full maturity?

If im reading the bit on page 96 correctly : "The elaborate rituals needed 
to control that much magical power simply cannot be contained in an 
unthinking physical item." This means to me ,  that if you research a  spell 
that adds a 'Mind' to a physical object first , then you can add a ritual 
spell effect to an item.

>>
>> Last question for today, it has been mentioned by some (including one 
>> David Chart, unless I'm much mistaken) that, though Healing Potions are 
>> no longer possible, one _could_ create a potion that would cause a person 
>> to heal overnight. Of particular importance here is the overnight part, 
>> because I saw nowhere any way of making a heavy wound heal in any less 
>> than a season (plus the time to reduce it from medium to none). *IS* 
>> there something I'm missing?
>
> sorry i cant do the last one , but if iirc you can bodgy it up by adding 
> enough magnitudes to the base healing spell level ( 15 : light  up to 35 : 
> heal all wounds)  to take the level over 50 and can therefore put the 
> spell in an item , getting round the normal ritual restriction.
>>

"The exception is spells that are Rituals only because the spell level is 
over 50 , not because of  Duration , Target or major effect , may be placed 
in items."

              So what i guess you do is reinvent the level 75 spell "The 
Shadow of Life Returned" to Muto someone to be healed into a corpse 
temporarily , use Perdo Vim and PeMe to eliminate any unwanted spirits ( you 
can get around this by warding your lab anyway)  to eliminate any unwanted 
intruders and remove any mental aberrations that may occur.Since the 
character isnt really a corpse and still has a soul , then the  drawbacks of 
the original spell would be moot anyway i feel.
            So you end up with a healing spell that doesnt work on a 
target's wounds until they are temporarily a corpse. They are healed while 
being a corpse and when fully healed return to their non-corpse state.
           Since the effect of this spell cant be lower than 70 , you can 
place it in an unthinking physical item as per the normal enchantment 
rules.The vis used here should guarantee permanent healing.

Graham. 



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