[ArM5] The magic spoon thingy

Ute lujuba_yoku at yahoo.de
Sat Jan 8 03:48:03 EST 2005


Matthew L. Seidl schrieb:
> On Fri, 7 Jan 2005 09:27:56 -0800, "Erik Dahl" writes:
>>Matthew L. Seidl (>) wrote: 
>>
>>>So you have two mages, one makes all the polearms
>>>purple, the other makes them smell like roses.  My
>>>spell can't get through your parma, and yours not
>>>through mine.
>>
>>Perhaps the fact that it is affected by my spell makes it immune to my
>>Parma, no matter what other magic happens to be cast on it? Both of us
>>casting spells at a polearm might just make both of us vulnerable to it.
>>
> So if you enahnce your grog at all, I can pick him up with ReCo and
> beat you to death with him?
> 
> If this as true, you'd have to be very very careful to always have
> control over every spell you've cast.  As anything effected by your
> magic could be used to kill you fairly easially.  Better not make any
> items for people, as those items get a 'get through the parma free'
> card.  Same thing with enhancements.  Cast Eye's of the Cat on a grog?
> I cn then use the grog to beat on you.  Cast Chamber of Spring
> Breezes?  The air can now be turned to poison (although good smelling
> poison) or made into buffeting winds.

Why not give your own spells automatically a high penetration for you? I 
don't know what the factors are, but you could argue, that a spell is a 
kind of arcane connection. For each <magnitude> combat rounds that 
passes, the factor is decreased by one. Very short spells are useless: 
When they are over, protection is lost. Longer spells are useless: 
Magnitude is higher and protection kicks in too late. Better have a 
shield grog then.

Opinions?
Ute.



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