[ArM5] The magic spoon thingy
Ute
lujuba_yoku at yahoo.de
Sat Jan 8 03:48:03 EST 2005
Matthew L. Seidl schrieb:
> On Fri, 7 Jan 2005 09:27:56 -0800, "Erik Dahl" writes:
>>Matthew L. Seidl (>) wrote:
>>
>>>So you have two mages, one makes all the polearms
>>>purple, the other makes them smell like roses. My
>>>spell can't get through your parma, and yours not
>>>through mine.
>>
>>Perhaps the fact that it is affected by my spell makes it immune to my
>>Parma, no matter what other magic happens to be cast on it? Both of us
>>casting spells at a polearm might just make both of us vulnerable to it.
>>
> So if you enahnce your grog at all, I can pick him up with ReCo and
> beat you to death with him?
>
> If this as true, you'd have to be very very careful to always have
> control over every spell you've cast. As anything effected by your
> magic could be used to kill you fairly easially. Better not make any
> items for people, as those items get a 'get through the parma free'
> card. Same thing with enhancements. Cast Eye's of the Cat on a grog?
> I cn then use the grog to beat on you. Cast Chamber of Spring
> Breezes? The air can now be turned to poison (although good smelling
> poison) or made into buffeting winds.
Why not give your own spells automatically a high penetration for you? I
don't know what the factors are, but you could argue, that a spell is a
kind of arcane connection. For each <magnitude> combat rounds that
passes, the factor is decreased by one. Very short spells are useless:
When they are over, protection is lost. Longer spells are useless:
Magnitude is higher and protection kicks in too late. Better have a
shield grog then.
Opinions?
Ute.
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