OT reply : Re: [ArM5] First Questions!
Graham McDonald
grahamfmcdonald at optusnet.com.au
Sat Jan 8 03:52:16 EST 2005
>
>> Daniel wrote :
>>
>>> A remark by someone somewhere led me to a question about Puissant
>>> Art/Ability. It says you add +3/+2 to any total including it. Now, when
>>> it comes to spell formulas, you have "xxx score" and "xxx total". In
>>> particular, spontaneous spells totals divide the score by 2 or 5. So,
>>> what is the correct when it comes to (spontaneous) spell casting
>>> (assuming you have puissant art):
>>>
>>> (Score + 3) / 2 or Score / 2 + 3
>>>
>>> ?
>>
>>
>> its (casting score + stress die + 3)/ 2 because the other way is (
>> casting score + stress die + 6 )/ 2 which = (casting score + stress
>> die)/2 + 3
>
> Well, you see, the problem is that the Casting Total is (Casting Score +
> stress die)/2, and it so happens that the virtue bonus adds to the total,
> not the score. It says right so in the virtue. So, if you have Casting
> Total + 3, that's (Casting Score + stress die) / 2.
>
> I'm just hoping that it was "totals", not "Totals", and things just got
> confused because the formulas *do* distinguish between a "Score" and a
> "Total". And because it would make more sense. BUT, if I were to go by the
> rules as written, I'd rule Casting Total + 3 indeed.
>
> So if what you wrote above is based on something written somewhere in the
> book, please state page and paragraph.
>
>>> And, then, there's Magic Theory and preparing magical items. You cannot
>>> use more than Magic Theory x 2 pounds of vis. So, if you have puissant
>>> magic theory, what's the maximum amount of vis:
>>>
>>> (MT + 2) x 2 or MT x 2 + 2 or MT x 2
>>>
>>> ?
>>
>>
>> Vis limit : Magic Theory (Score) x 2 pawns per season. So that would be :
>> (MT score + Mt score + 2) x 2 = (MT score x 2 + 4) pawns per season
>>
>>>
>>> Now, another question. It's not clear (to me) when CrCo is Ritual and
>>> when it is not.
>>
>>
>> from page 114 : "Ritual spells are always at least level 20 , even if the
>> level calculation would make them lower." and from page 130 : "Unless
>> otherwise noted , a healing spell cast other than as a Momentry duration
>> ritual actually suspends the healing process ....." .
>> Any spell which gives a bonus to Recovery rolls is not a ritual spell as
>> it augments natural healing rather than speeding it up and they are all
>> under level 20 anyway (level one : +1 to level 15 : + 18).
>
> There are under level 20 under the "baseline". If you change RDT, you
> change the level. What that little tidbit on page 114 is saying is that if
> I made Bind Wounds a Moment spell, instead of Sun, thereby decreasing it's
> level to 4 and requiring it to be a ritual to be of any use, the actual
> _casting level_ for the spell would be 20.
>
> So one can't use the page 114 quote to understand the page 130 quote.
>
>> The guideline says it's ritual unless stated otherwise,
>
> Ues, that's the point. But most effects are actually exemplified by
> spells, so we know if they are ritual or not (including recovery bonus).
> What I'd actually want to know (besides point out the apparent problem
> with page 130 remark) is the following (which you did not answer):
>
>>> but there's nothing stating otherwise anywhere! Particularly, since
>>> there are no spell examples for those, what about increasing
>>> characteristics or making someone reach full maturity?
>
> So... which are these?
>
> --
> Daniel C. Sobral (8-DCS)
Sorry i couldnt be more helpful mate.Just looked like some of
the regs hadnt got around to giving you an answer , fully admitting that i
think im far from qualified to answer rules questions.
I want to know these answers myself , and will have another
look after i recover from todays AD&D game (which im the gamemaster of).
Graham.
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