Full Blog Archive

  • Skill Advancement

    Personae in roleplaying games have advanced, become better at what they do, since the hobby began. There is room for debate over whether this is necessary for roleplaying in general, but as one of the main themes of Kannagara is personal development, it is clearly necessary for this game. Indeed, advancement should be rather fast,…

  • Ability Types

    At the moment, I think that Kannagara will involve two kinds of ability: knowledges and skills. The distinction is straightforward: knowledges represent what a persona knows, while skills represent what she can do. When creating something, a player will normally roll the persona’s knowledge, and keep the skill. The more you know about a field,…

  • Jinja Personnel

    One important feature of personae is their relationship to the jinja. Kannagara assumes that all personae have a close relationship with a particular jinja, just as Ars Magica assumes that all characters have a close relationship with a particular covenant, and the stories develop around that jinja. There are several different close relationships that a…

My Old Pages

These are links to my old webpages, from back before I moved to a wordpress-powered blog. Back when I wrote the HTML by hand in a text editor. Yes, really. The formatting on some of the pages has broken a bit, and there are newer versions of some of the content in the current part of the site. Nothing here is maintained, nor likely to have anything done with it in the future.