David Chart’s Blog

Latest News

  • Ars Magica Crowdfundings

    My first professional publication for Ars Magica came out in 1993, in White Wolf Magazine. Things rather grew from there, and I spent over a decade as the Line Developer. When I retired from that position, I ended up taking a break for a few years, but now I’m back.

    First, I prepared the text for the upcoming Definitive Edition. The text is now done and is being laid out, and the crowdfunding launches in a few days.

    Second, part of the crowdfunding is the release of Ars Magica under an open license (CC BY-SA), and I have a Patreon at which I am writing for that license. The licensing has not happened yet, but I have permission from Atlas to do that. When you have been working with them on the line for years, you can do that.

    I am looking forward to writing for the game again!

News Archive

My Writing

Fiction

I have written some fiction.

Academic

I have published a few peer-reviewed academic works, on philosophy and Japanese history.

Roleplaying Games

I have written for roleplaying games.

Mimusubi

Mimusubi is my project for non-fiction writing about Shinto. It has its own website.

Recent Blog Posts

  • Shinto Traditions Course — Tenjin

    This week’s Shinto Traditions lecture at Kokugakuin University was on Tenjin. Tenjin is, these days, best known as the kami of passing entrance exams, but originally he was Sugawara no Michizane, a scholar and politician of the late ninth and early tenth century. The Sugawara family were mid-ranking aristocrats in Heian Japan, with hereditary jobs…

  • Finally, Real Discussions

    I’m afraid this post is a week or so late, but on the 26th September we had another meeting of the Kawasaki City Representative Assembly for Foreign Residents. This was the fifth meeting of the assembly, and we finally got on to actually discussing issues, at least in the Life and Society subcommittee. As you…

  • Shinto Traditions Course — Inari

    Today, the Shinto course at Kokugakuin University started again after the summer break. Of course, I’ve not posted any reports of the course in English since the very first lecture, way back in April, due to not having enough time, but I’m going to try to cover the last four lectures, because they cover the…

  • Mayuki’s Birthday

    Mayuki has now had her third birthday, and the first one I think she really appreciated. Obviously, actually getting born is unlikely to be a pleasant experience for the child, and the child doesn’t even get the elation that compensates the mother. I’m not sure that Mayuki noticed her first birthday at all; she really…

  • Choosing the World

    Although I will, of course, develop the detailed design of the game world while I’m working on the game, I do need to choose the basic type of world I want to create. Since we are focusing on things I’m personally interested in, there are four options: “classic” fantasy, modern fantasy, science fiction, and historical.…

  • Setting the Scene

    Introducing the game world is, like character creation, a major problem for role-playing games. Most games end up with several volumes of world information, running to thousands of pages; Ars Magica is certainly no exception to that. Reading this information and discovering the game world is part of the fun for a lot of people.…

  • Revising Creation

    My suggestion in the last post that we could generate characters during play created the problem that it would work better if the basic rules relied on simply beating a difficulty, not on the amount by which you beat it. However, the rules I designed for creating something relied on the final total. Can I…

  • Creating Characters

    Character creation is an essential part of any role-playing game, even if it just consists of choosing a character from a list. Indeed, it’s a part that a lot of role-players really enjoy, including me; I’ve created quite a lot of characters that I’ve never played, and knew I never had any chance of playing.…

  • Creating Projects

    So, how do we stitch creative actions together into a story? Here, I think I do want to model things on the classic RPG pattern. It’s classic for a reason, after all. The pattern is to have a number of encounters, which go together to form an adventure. Adventures are then strung together into campaigns.…

  • Executive Abilities

    The abilities needed to execute an idea are very likely to be different from those needed to come up with it (a possible exception is knowledge of genres), but what about the talents? Do they have to be different as well? I think that we can have some overlap, which is a good thing; characters…