David Chart’s Blog

Latest News

  • Ars Magica Crowdfundings

    My first professional publication for Ars Magica came out in 1993, in White Wolf Magazine. Things rather grew from there, and I spent over a decade as the Line Developer. When I retired from that position, I ended up taking a break for a few years, but now I’m back.

    First, I prepared the text for the upcoming Definitive Edition. The text is now done and is being laid out, and the crowdfunding launches in a few days.

    Second, part of the crowdfunding is the release of Ars Magica under an open license (CC BY-SA), and I have a Patreon at which I am writing for that license. The licensing has not happened yet, but I have permission from Atlas to do that. When you have been working with them on the line for years, you can do that.

    I am looking forward to writing for the game again!

News Archive

My Writing

Fiction

I have written some fiction.

Academic

I have published a few peer-reviewed academic works, on philosophy and Japanese history.

Roleplaying Games

I have written for roleplaying games.

Mimusubi

Mimusubi is my project for non-fiction writing about Shinto. It has its own website.

Recent Blog Posts

  • Merry Christmas

    It’s Christmas morning, the sun is shining, and Mt Fuji is visible from the window. This year, Mayuki woke up at 7am, so she’s obviously growing up. She came running to me with her stocking. “Look! Santa left me some chocolate! And a Lego Friends set! Oooh, look! Pocket money! A 500 yen coin! All…

  • Certificate of Citizenship

    When I went to the Legal Affairs Bureau to start the process of naturalising, I was given a long list of documents to gather. I decided to start by gathering the UK-issued documents, as I foresaw the most problems with those. I seem to have been correct. One of the documents required was a certificate…

  • First Naturalisation Interview

    Yesterday, I went to keep my appointment at the Legal Affairs Bureau in Kawasaki for my first interview about naturalising. The interview took about an hour, and mostly consisted of explanations of the documents I need to prepare in order to submit my application. The whole thing was conducted in Japanese, so if your Japanese…

  • Applying to Naturalise

    Today, I started the process of applying to naturalise as a Japanese citizen. Well, to be strictly accurate I called the local Legal Affairs Bureau to make an appointment to start the process of applying to naturalise as a Japanese citizen. There’s a good site about the process in general at Turning Japanese, and my…

  • Choose Your Success

    A lot of roleplaying games take the possibility of failure to be a necessary element of the fun. If you know that your characters will survive, where is the tension, the anticipation? That is the argument, but it has always had an attendant problem. If a character dies permanently, that player has nothing to do…

  • Inclusivity in Roleplaying Games

    Recently (over the last year or so) there has been a lot of talk in gaming of the need to make products more inclusive, to provide options who are not straight white cis-men. This campaign seems to have started in computer gaming, where my limited experience suggests that it is really needed, but it has…

  • White Without Privilege

    This morning, I went to the jinja near my office to pay my respects to the kami. There happened to be a Japanese woman paying her respects at the same time, and as I stepped back to leave, she turned towards me and murmured (in Japanese) “Wonderful!”. I assume that she was referring to the…

  • Evidence, For and Against

    This week, I did make some more progress on theories and evidence; I now have specific content for what happens in the draft scenario, and half of it is written up. I can see that this mechanic will be good discipline for people writing for the game. In Kannagara, theories will define the world. The…

  • A Bit About Theories

    Things have been held up a bit by the need to work on other projects, but this week I’ve been able to make some more progress. Today, I’ve been working on discovery. I’m now thinking of Kannagara as a roleplaying game of discovery, creation, and growth, so this is one of the three fundamental pillars…

  • Concrete Revisions

    This week, I’ve started work on the new draft of the playtest scenario. Although the basic story is still the same, it’s going to be quite different in detail. For one thing, I’m over 3,000 words and I still haven’t got to the place where the previous version started. This is only to be expected,…